Upsport Aplikasi Pemenuhan Kebutuhan Olahraga Berbasis Android (Menu Massage)
Main Article Content
Abstract
The background to this research is that sports carried out every day often result in sports injuries. Based on this, massage therapy is needed to treat injuries or to restore muscle fitness. The public needs a sports massage service center that provides services for sports enthusiasts through online applications. Among them is the availability of masseur sports massage. The general public's knowledge regarding sports massage, massage information makes someone withdraw from the intention of wanting to exercise but does not know the masseur information if an injury occurs. UpSport is an all in one sports application, which contains many sports features that society needs today, including the need for competent sports massage masseur information according to society's needs. This application makes it easy for someone to search for a sports massage therapist based on the nearest location, sport, license held and price or rates. The aim of this research is to create an Android application that makes it easier for people to find sports massage therapists. The research method used is development research (R&D). Data analysis techniques used in design and development research use qualitative and quantitative data. Qualitative data at the beginning of research design and development of qualitative data is more dominant than quantitative data. Qualitative data is obtained, for example, through observations and interviews during needs analysis. Quantitative data was obtained using a questionnaire and measured using a Likert scale. The output of this research is the UPSPORT application which has IPR and accredited journals. The results of the assessment carried out by researchers on users of the application "Upsport Application for Fulfilling Sports Needs Based on Android (menu massage)", were that out of 20 respondents, 15 people said it was "very feasible/very good" with a percentage of 75%, with 5 respondents saying “decent/good” with a percentage of 15%. The highest score on the results of large-scale field trials was 119 (93.60%) and the lowest score on the results of large-scale field trials was 96 (88.80%). So overall, based on the assessment of users of the massage menu application, it can be concluded that the application of the "Upsport Application to Fulfill Sports Needs Based on Android" is very good/fit to be used as an Android-based application in the sports sector.
Article Details

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
References
Agustina Dwi Astuti, I., & Asep Sumarni, R. (n.d.). PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ANDROID DENGAN MENGGUNAKAN APLIKASI APPYPIE DI SMK BINA MANDIRI DEPOK. 24(2).
http://jurnal.unimed.ac.id/2012/index.php/jpkm/article/view/10525
Alfin Apriliyanto, M., Royana2, I. F., Pratama3, D. S., Kesehatan, P. J., Rekreasi, D., Pendidikan, F., Sosial, I. P., Keolahragaan, D., Kunci, K., Multimedia, A., & Dasar Sepakbola, T. (2021). Pengembangan Media Pembelajaran Teknik Dasar Sepakbola Berbasis Android Keywords: Android Multimedia Basic Techniques of Football. In Jurnal Pendidikan Dasar dan Menengah (Issue 1). https://mahardhika.or.id/jurnal/index.php/jpdm
Ameldi, R., & Khairil Ahsyar, T. (2018). SISTEM INFORMASI RESERVASI LAPANGAN FUTSAL BERBASIS ANDROID PADA LAPANGAN FUTSAL. Jurnal Ilmiah Rekayasa Dan Manajemen Sistem Informasi, 4(1). http://maps.google.com.
Anwar, K., Kurniawan, L. D., Rahman, M. I., & Ani, N. (2020). Aplikasi Marketplace Penyewaan Lapangan Olahraga Dari Berbagai Cabang Dengan Metode Agile Development. Jurnal isfokom (Sistem Informasi Dan Komputer), 9(2), 264–274. https://doi.org/10.32736/sisfokom.v9i2.905
Diassananda, T. R., Priyambadha, B., & Soebroto, A. A. (2019). Pengembangan Aplikasi Pemesanan Jasa Instruktur Olahraga Kota Malang Berbasis Web. Pengembangan Teknologi Informasi Dan Ilmu Komputer,3(7), 7301–7309.
Dirtana, I. M. D. G., Andreswari, R., & Fauzi, R. (2019). Perancangan Sistem Pengelolaan Mitra Dan Lapangan Pada Aplikasi Futsal Kuy Menggunakan Platform Android ( Studi Kasus?: Lingkungan Universitas Telkom). E-Proceeding of Engineering, 6(2), 8360–8367.
Fati. (2019). SISTEM INFORMASI PENYEWAAN LAPANGAN PADA MELATI FUTSAL COMAL BERBASIS ANDROID. In SURYA INFORMATIKA (Vol. 6, (1). http://ejournal.politeknikmuhpkl.ac.id/index.php/surya_informatika
Fauzi, A., Ismawan, F., & Djafar, H. I. (2020). Aplikasi Pengenalan Ragam Cabang Olahraga. 01(01), 39–44.
I Ketut Yoda. (2020). PERAN OLAHRAGA DALAM MEMBANGUN SDM UNGGUL DI ERA REVOLUSI INDUSTRI 4.0. Jurnal IKA, 18(1), 1–22.
Kartini, K. S., Tri, N., & Putra, A. (2020). RESPON SISWA TERHADAP PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS ANDROID. Jurnal Pendidikan Kimia Indonesia, 4,12–19. https://ejournal.undiksha.ac.id/index.php/JPK/index
Kurniawan, T., Samsudin, S., & Triase, T. (2021). Implementasi Layanan Firebase pada Pengembangan Aplikasi Sewa Sarana Olahraga Berbasis Android. Jurnal Informatika Universitas Pamulang, 6(1), 13. https://doi.org/10.32493/informatika.v6i1.10270
Muhaqiqin, M., & Rikendry, R. (2021). Alt+F: Aplikasi Pencarian Lawan Tanding Futsal Berbasis Mobile Android Jurnal Komputer Dan Informatika, 9(1), 81–87. https://doi.org/10.35508/jicon.v9i1.3932
Pratama, I. D., Herlambang, T., Kusumawardhana, B., & Royana, I. F. (2020). Go Pong: Media Pembelajaran Teknik Dasar Tenis Meja Berbasis Android. Jendela Olahraga, 05(1), 86–90.